Some of their units at least seem to have taken a few points penalty in ways other races don't too, which is weird. 5 hp is a surprisingly huge drawback, and they don't get any real mutable benefits if you don't have an underground to go into. Pretty much all the races are good and fun, but goblins got hit with the suck stick. And I actually like that.īut I also kinda wish there was more visible differences. Since it makes choosing race, class and spheres more preference than actual serious choices. Though I do like how it makes minmaxing less of something you wanna try to do every time. On one hand, they never were as big a deal as they could be in the previous games I felt, since most of the time they were still just reskins and slight restats. I feel a bit torn on the racial differences. Will just play Wesnoth and Conquest of Elysium until then. I guess I'll just wait around for AoW3 to get an expansion and fall into the bargain bin. more about positioning and using the environment rather than using different unit types. AoW3 looks like it's going for a Total War style of tactics. More tactics, faster to go through, but dropped the atmosphere. Moving from AoW1 to AoW2 was a shock mostly because they dropped the 'dungeon crawl' style maps and replaced it with the same style of maps where everyone attacked a central position. MoM had a somewhat different approach IIRC because it took a lot of effort to unlock certain units, even though many of them were the same. Or if I wanted to harrass my siblings and play at a handicap, I'd go goblins for the cave crawling and laughably bad low level units. I liked ranged units, so I liked the normal elves for their starting Marksmanship. My sister had a thing for life drain and web, so she picked out dark elves most the time. The unique race units defined the races in AoW 1 and 2. Wesnoth pulled off many different varieties of units right and spoiled my expectations of fantasy TBS unit types. on second thought, I guess I was expecting AoW3 to be more like Wesnoth with a strategic map.
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